M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Ramosian Greatsword | 4R | Artifact — Equipment | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Brokkos, Apex of Forever | 2BGU | Legendary Creature — Nightmare Beast Elemental | Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability. 6/6 |
| Relentless Rohirrim | 3R | Creature — Human Knight | When Relentless Rohirrim enters the battlefield, the Ring tempts you. 4/3 |
| Skyknight Legionnaire | 1RW | Creature — Human Knight | Flying, haste 2/2 |
| Ferocity of the Wilds | 2R | Enchantment | Attacking non-Human creatures you control get +1/+0 and have trample. |
| Abattoir Ghoul | 3B | Creature — Zombie | First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. 3/2 |
| Blink | 2UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." |
| Humongulus | 4U | Creature — Homunculus | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/5 |
| Aspect of Manticore | 2R | Enchantment — Aura | Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0. |
| Military Discipline | W | Enchantment — Aura | Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0. |