Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Swiftblade Vindicator

RW · Creature — Human Soldier

Double strike, vigilance, trample 1/1

Similar cards

Color identity:
NameManaTypeText
Go-Shintai of Boundless Vigor 1GLegendary Enchantment Creature — Shrine Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. 1/1
Rebel Informer 2BCreature — Human Mercenary Rebel Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library. 1/2
Mazzy, Truesword Paladin 1RGWLegendary Creature — Halfling Knight Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4
Duke Ulder Ravengard 4RWLegendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5
Fully Grown 2GInstant Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Aku Djinn 3BBCreature — Djinn Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. 5/6
Thunder Brute 4RRCreature — Cyclops Trample Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. 5/5
Demonic Ruckus 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Ride Guide 4WCreature — Human Employee When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 4/4
Spellbook Vendor 1WCreature — Human Peasant Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2
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