M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Sun-Blessed Guardian | 1W | Creature — Human Cleric | {5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 2/2 |
| Recruitment Drive | 2W | Sorcery | Roll a d20. 1—9 | Create two 1/1 white Soldier creature tokens. 10—19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens. |
| Flailing Manticore | 3R | Creature — Manticore | Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3 |
| Avatar of Might | 6GG | Creature — Avatar | If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 8/8 |
| Banehound | B | Creature — Nightmare Dog | Lifelink, haste 1/1 |
| Warden of the Beyond | 2W | Creature — Human Wizard | Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. 2/2 |
| Deranged Outcast | 1G | Creature — Human Rogue | {1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. 2/1 |
| Sanctuary Lockdown | 2W | Enchantment | Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls. |
| Recruiter of the Guard | 2W | Creature — Human Soldier | When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle. 1/1 |
| Death Speakers | W | Creature — Human Cleric | Protection from black 1/1 |