M:tG card similarity search
2UU · Enchantment
As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cloudkin Seer | 2U | Creature — Elemental Wizard | Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1 |
| Eager Construct | 2 | Artifact Creature — Construct | When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/2 |
| Bane of Progress | 4GG | Creature — Elemental | When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. 2/2 |
| By Gnome Means | 2W | Enchantment | {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. |
| Hunting Drake | 4U | Creature — Drake | Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2 |
| Neyam Shai Murad | 2WB | Legendary Creature — Human Rogue | Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control. 3/3 |
| Pyknite | 2G | Creature — Ouphe | When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 |
| A-Incriminate | B | Sorcery | Choose two target creatures controlled by the same player. That player sacrifices one of them. |
| Incriminate | 1B | Sorcery | Choose two target creatures controlled by the same player. That player sacrifices one of them. |
| Slaughter the Strong | 1WW | Sorcery | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. |