M:tG card similarity search
2UU · Enchantment
As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
Name | Mana | Type | Text |
---|---|---|---|
Rootcoil Creeper | GU | Creature — Plant Horror | {T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. 2/2 |
Patriar's Seal | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control. |
Humble Naturalist | 1G | Creature — Human Druid | {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/3 |
A-Lapis Orb of Dragonkind | 2U | Artifact | {T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2. |
Cartel Aristocrat | WB | Creature — Human Advisor | Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2 |
Moonveil Regent | 3R | Creature — Dragon | Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4 |
Esika, God of the Tree | 1GG | Legendary Creature — God | Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." 1/4 |
Star Compass | 2 | Artifact | Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce. |
Charmed Pendant | 4 | Artifact | {T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.) |
Predatory Sludge | 2B | Creature — Ooze | Menace As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand. 3/3 |