M:tG card similarity search
2GG · Creature — Goblin Shaman
{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Samite Elder | 2W | Creature — Human Cleric | {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2 |
Hall of Gemstone | 1GG | World Enchantment | At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. |
Heraldic Banner | 3 | Artifact | As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color. |
The Prismatic Piper | 5 | Legendary Creature — Shapeshifter | If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) 3/3 |
Indigo Faerie | 1U | Creature — Faerie Wizard | Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1 |
Caged Sun | 6 | Artifact | As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. |
Gauntlet of Power | 5 | Artifact | As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. |
Swirl the Mists | 2UU | Enchantment | As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word. |
Wild Mongrel | 1G | Creature — Dog | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2 |
Redeem the Lost | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |