Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Swirling Torrent

5U · Sorcery

Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Tangletrap 1GInstant Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact.
Unite the Coalition 2WUBRGInstant Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
Essence Fracture 3UUSorcery Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Floodwaters 4UUSorcery Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Inscription of Abundance 1GInstant Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
Trufflesnout 2GCreature — Boar When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. • You gain 4 life. 2/2
Dream's Grip UInstant Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)
Brotherhood Outcast 2WCreature — Human Soldier When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/2
Baleful Beholder 4BBCreature — Beholder When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 6/5
Gruul Charm RGInstant Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.
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