Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Switcheroo

4U · Sorcery

Exchange control of two target creatures.

Similar cards

Color identity:
NameManaTypeText
Flames of the Firebrand 2RSorcery Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Word of Binding XBBSorcery Tap X target creatures.
Tradewind Rider 3UCreature — Spirit Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. 1/4
Cephalid Aristocrat 4UCreature — Cephalid Noble Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards. 3/3
Invasion of Ravnica 5Battle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.
Ambergris, Agent of Tyranny 2BRLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. 4/3
Stand or Fall 3REnchantment At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Macabre Reconstruction 3BSorcery This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
Bowie Base One Plane — Mars At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Mask of Memory 2Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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