Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Switchgrass Grazer

2RR · Creature — Horse Mount

Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4

Similar cards

Color identity:
NameManaTypeText
Shadowheart, Sharran Cleric 1BLegendary Creature — Human Elf Cleric Deathtouch Specialize {2}. Activate only if a player has 13 or less life. At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player. 2/2
Chakram Slinger 4RCreature — Human Warrior Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker. 2/4
Suq'Ata Firewalker 1UUCreature — Human Wizard Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to any target. 0/1
Cindervines RGEnchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Hold for Ransom 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Deft Dismissal 3WInstant Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Fire at Will R/WR/WR/WInstant Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Giant Beaver 3GCreature — Beaver Mount Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/4
Crimson Honor Guard 3RRCreature — Vampire Knight Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. 4/5
Cabal Paladin 3BCreature — Human Knight Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) 4/2
Page 125