M:tG card similarity search
1W · Creature — Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Meandering Towershell | 3GG | Creature — Turtle | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. 5/9 |
| Fangren Firstborn | 1GGG | Creature — Beast | Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. 4/2 |
| Angelic Guardian | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5 |
| Shell Shield | U | Instant | Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
| Might of the Old Ways | 1G | Instant | Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card. |
| Ravenous Bloodseeker | 1R | Creature — Vampire Berserker | Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. 1/3 |
| Jace, Architect of Thought | 2UU | Legendary Planeswalker — Jace | [+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. Loyalty 4 |
| Swaggering Corsair | 2R | Creature — Human Pirate | Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. 2/2 |
| Family's Favor | 2G | Enchantment | Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.) |
| Essence Flare | U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. |