M:tG card similarity search
1W · Creature — Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tomik, Wielder of Law | 1WB | Legendary Creature — Human Advisor | Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. 2/4 |
| Skyshooter | 1G | Creature — Centaur Archer | Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. 1/2 |
| Condemn | W | Instant | Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. |
| Order of the Ebon Hand | BB | Creature — Cleric Knight | Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. 2/1 |
| Farrel's Zealot | 1WW | Creature — Human | Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2 |
| Defiling Tears | 2B | Instant | Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." |
| Shields of Velis Vel | W | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. |
| Soulshriek | B | Instant | Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. |
| Tower of the Magistrate | Land | {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. | |
| Grand Melee | 3R | Enchantment | All creatures attack each combat if able. All creatures block each combat if able. |