Card Codex

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17 May 2024: Card library updated.

Sword of Hearth and Home

3 · Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Do-It-Yourself Seraph 4WWArtifact Creature — Cyborg Angel Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. 4/4
Shimian Specter 2BBCreature — Specter Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. 2/2
Needle Specter 1BBCreature — Specter Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. 1/1
Combat Research UEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Gitaxian Mindstinger Creature — Phyrexian Rogue Deathtouch Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card. 3/3
Balshan Beguiler 2UCreature — Human Wizard Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard. 1/1
Vexing Puzzlebox 3Artifact Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Survival of the Fittest 1GEnchantment {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Dwarven Recruiter 2RCreature — Dwarf When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order. 2/2
Parallel Thoughts 3UUEnchantment When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
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