M:tG card similarity search
3 · Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}
Name | Mana | Type | Text |
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Sanctuary Blade | 2 | Artifact — Equipment | As Sanctuary Blade becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip {3} |
Gleaming Geardrake | UR | Artifact Creature — Drake | Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. 1/1 |
Revelation of Power | 1W | Instant | Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn. |
Earthen Arms | 1G | Sorcery | Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
Animal Friend | 1G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend." |
Fluttershy | 1GW | Legendary Creature — Pegasus | Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.) 0/4 |
Ace's Baseball Bat | 2 | Legendary Artifact — Equipment | Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3} |
Expanded Anatomy | 3 | Sorcery — Lesson | Put two +1/+1 counters on target creature. It gains vigilance until end of turn. |
Thieving Magpie | 2UU | Creature — Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. 1/3 |