Card Codex

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17 May 2024: Card library updated.

Sword of Truth and Justice

3 · Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Similar cards

Color identity:
NameManaTypeText
Kazuul Warlord 4RCreature — Minotaur Warrior Ally Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. 3/3
Aerial Engineer 2WUCreature — Human Artificer As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. 2/4
Mangara's Equity 1WWEnchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Stormwing Dragon 5RCreature — Dragon Flying, first strike Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Strength of Arms WInstant Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Chaotic Goo 2RRCreature — Ooze Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. 0/0
Niv-Mizzet, Guildpact WUBRGLegendary Creature — Dragon Avatar Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. 6/6
Hypnotic Specter 1BBCreature — Specter Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2
A-Dwarfhold Champion 1WCreature — Dwarf Warrior Ward {1} As long as Dwarfhold Champion is equipped, it gets +0/+2. 3/1
Sultai Runemark 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
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