Card Codex

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17 May 2024: Card library updated.

Sword of Truth and Justice

3 · Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Similar cards

Color identity:
NameManaTypeText
Homicidal Seclusion 4BEnchantment As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
The Rani 1UBRLegendary Creature — Time Lord Scientist Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate. 3/4
Blazing Specter 2BRCreature — Specter Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2
Deadly Wanderings 3BBEnchantment As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Holy Mantle 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Spirit Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Infesting Radroach 2BCreature — Insect Mutant Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. 2/2
Cyclonus, the Saboteur 2UBLegendary Artifact Creature — Robot More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.) Flying Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/5
Tempered Veteran 1WCreature — Human Knight {W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. 1/2
Charging Tuskodon 3RRCreature — Dinosaur Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. 4/4
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