Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sword of War and Peace

3 · Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Witch-king of Angmar 3BBLegendary Creature — Wraith Noble Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. 5/3
Contraption Cannon 4Artifact {2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
Crimson Caravaneer 2RCreature — Human Scout Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/2
Rustmouth Ogre 4RRCreature — Ogre Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. 5/4
Fevered Visions 1UREnchantment At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
Horned Cheetah 2GWCreature — Cat Whenever Horned Cheetah deals damage, you gain that much life. 2/2
Research Thief 4UArtifact Creature — Moonfolk Wizard Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card. 3/3
Kheru Mind-Eater 2BCreature — Vampire Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards. 1/3
Vorosh, the Hunter 3BGULegendary Creature — Dragon Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. 6/6
Skullcage 4Artifact At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Page 40