M:tG card similarity search
3 · Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Name | Mana | Type | Text |
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Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
Nylea, God of the Hunt | 3G | Legendary Enchantment Creature — God | Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn. 6/6 |
Blades of Velis Vel | 1R | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. |
Empty the Catacombs | 3B | Sorcery | Each player returns all creature cards from their graveyard to their hand. |
Dread of Night | B | Enchantment | White creatures get -1/-1. |
Deploy | 2WU | Instant | Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. |
Burning Oil | 1R | Instant | Burning Oil deals 3 damage to target attacking or blocking creature. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Plague of Vermin | 6B | Sorcery | Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way. |
Alpha Kavu | 2G | Creature — Kavu | {1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2 |
Might of the Ancestors | 2W | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. |