Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sword of the Meek

2 · Artifact — Equipment

Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Similar cards

Color identity:
NameManaTypeText
Empyrial Plate 2Artifact — Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Growth Cycle 1GInstant Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
Sylvok Battle-Chair 4GGArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +4/+4 and has trample. Equip {5}{G}{G}
Stitch Together BBSorcery Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
It Came from Planet Glurg XXGULegendary Creature — Alien Ooze You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.) 0/0
Umara Raptor 2UCreature — Bird Ally Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. 1/1
Gate Smasher 3Artifact — Equipment Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}
Sulfur Elemental 2RCreature — Elemental Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. 3/2
Ceremonial Groundbreaker 1GWArtifact — Equipment Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Chthonian Nightmare 1BEnchantment When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Page 80