M:tG card similarity search
2WW · Creature — Human Knight
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3
Name | Mana | Type | Text |
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Protean Thaumaturge | 1U | Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. 1/1 |
Tilonalli's Knight | 1R | Creature — Human Knight | Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. 2/2 |
Vengeful Strangler | 1B | Creature — Human Rogue | Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. 2/1 |
Consuming Aberration | 3UB | Creature — Horror | Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. */* |
Battle Rampart | 2R | Creature — Wall | Defender {T}: Target creature gains haste until end of turn. 1/3 |
Flash Conscription | 5R | Instant | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. |
Eagle of Deliverance | 4WW | Creature — Bird Soldier | Flying When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less. 5/5 |
Topan Ascetic | 2G | Creature — Human Monk | Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. 2/2 |
Dream Strix | 2U | Creature — Bird Illusion | Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 3/2 |
Consulate Dreadnought | 1 | Artifact — Vehicle | Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) 7/11 |