Card Codex

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17 May 2024: Card library updated.

Sygg, River Cutthroat

U/BU/B · Legendary Creature — Merfolk Rogue

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3

Similar cards

Color identity:
NameManaTypeText
Kindslaver 5Legendary Artifact {5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
Victory Chimes 3Artifact Untap Victory Chimes during each other player's untap step. {T}: A player of your choice adds {C}.
Civilized Scholar 2UCreature — Human Advisor {T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. 0/1
Treasure Chest 3Artifact {4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Despoil 3BSorcery Destroy target land. Its controller loses 2 life.
Spreading Rot 4BSorcery Destroy target land. Its controller loses 2 life.
Comparative Analysis 3UInstant Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.
Dreadhound 4BBCreature — Demon Dog When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. 6/6
Nimble Brigand 2UCreature — Human Rogue Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. 1/3
Djinn of the Fountain 4UUCreature — Djinn Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1. 4/4
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