M:tG card similarity search
GG · Enchantment
Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.
Name | Mana | Type | Text |
---|---|---|---|
Stampeding Serow | 2GG | Creature — Antelope Beast | Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Stampeding Wildebeests | 2GG | Creature — Antelope Beast | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4 |
Ineffable Blessing | 1G | Enchantment | As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
Inner-Flame Acolyte | 1RR | Creature — Elemental Shaman | When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
Family Reunion | 1W | Instant | Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) |
Kharis & The Beholder | 1GGWW | Legendary Creature — Dragon Eye Wizard | Flying When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature. 1/20 |
Quilled Wolf | 1G | Creature — Wolf | {5}{G}: Quilled Wolf gets +4/+4 until end of turn. 2/2 |
Go for Blood | 1R | Sorcery | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.) |
Fade from History | 2GG | Sorcery | Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. |
Nim Shrieker | 3B | Creature — Zombie | Flying Nim Shrieker gets +1/+0 for each artifact you control. 0/1 |