Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sylvan Awakening

2G · Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Similar cards

Color identity:
NameManaTypeText
Ley Druid 2GCreature — Human Druid {T}: Untap target land. 1/1
Rishadan Port Land {T}: Add {C}. {1}, {T}: Tap target land.
Myr Landshaper 3Artifact Creature — Myr {T}: Target land becomes an artifact in addition to its other types until end of turn. 1/1
Gruul War Plow 4Artifact Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
Oboro Breezecaller 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Untap target land. 1/1
Sunrise Cavalier 1RWCreature — Human Knight Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3
A-Circle of the Land Druid 1GCreature — Gnome Druid When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1
Deserted Temple Land {T}: Add {C}. {1}, {T}: Untap target land.
Floodbringer 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Tap target land. 1/2
Aggressive Mining 3REnchantment You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
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