M:tG card similarity search
2G · Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Name | Mana | Type | Text |
---|---|---|---|
Mirrorweave | 2W/UW/U | Instant | Each other creature becomes a copy of target nonlegendary creature until end of turn. |
Hostile Minotaur | 3R | Creature — Minotaur | Haste (This creature can attack and {T} as soon as it comes under your control.) 3/3 |
Tenement Crasher | 5R | Creature — Beast | Haste 5/4 |
Brazen Scourge | 1RR | Creature — Gremlin | Haste 3/3 |
Street Sweeper | 6 | Artifact Creature — Construct | Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6 |
Preston Garvey, Minuteman | 2RGW | Legendary Creature — Human Soldier | At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4 |
Wild Colos | 2R | Creature — Goat Beast | Haste 2/2 |
Rakdos Keyrune | 3 | Artifact | {T}: Add {B} or {R}. {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. |
Bloodbat Summoner | Creature — Vampire Wizard | Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 | |
Turf Wound | 2R | Instant | Target player can't play lands this turn. Draw a card. |