Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sylvan Basilisk

3GG · Creature — Basilisk

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. 2/4

Similar cards

Color identity:
NameManaTypeText
Orcish Conscripts RCreature — Orc Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. 2/2
Prismatic Wardrobe WSorcery Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Catti-brie of Mithral Hall GWLegendary Creature — Human Archer First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. 2/2
Batterhorn 4RCreature — Beast When Batterhorn enters the battlefield, you may destroy target artifact. 4/3
Fulminator Mage 1B/RB/RCreature — Elemental Shaman Sacrifice Fulminator Mage: Destroy target nonbasic land. 2/2
Taunting Arbormage 2GCreature — Elf Wizard Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. 2/3
Smash 2RInstant Destroy target artifact. Draw a card.
Shacklegeist 1UCreature — Spirit Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control. 2/2
War Barge 4Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Emergent Haunting 1UEnchantment At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Page 175