M:tG card similarity search
2G · Creature — Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2
Name | Mana | Type | Text |
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Kalastria Nightwatch | 4B | Creature — Vampire Warrior Ally | Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. 4/5 |
Luminate Primordial | 5WW | Creature — Avatar | Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7 |
Cackling Imp | 2BB | Creature — Imp | Flying {T}: Target player loses 1 life. 2/2 |
Spike Feeder | 1GG | Creature — Spike | Spike Feeder enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. 0/0 |
Pitiless Horde | 2B | Creature — Orc Berserker | At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 5/3 |
Ardent Electromancer | 2R | Creature — Human Wizard | When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2 |
Wanderguard Sentry | 4U | Creature — Drone | When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3 |
Oath of Lim-Dûl | 3B | Enchantment | Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. |
Arid Archway | Land — Desert | Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. | |
Jungle Barrier | 2GU | Creature — Plant Wall | Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. 2/6 |