M:tG card similarity search
G · Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Name | Mana | Type | Text |
---|---|---|---|
Reconnaissance Mission | 2UU | Enchantment | Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.) |
Joraga Visionary | 3G | Creature — Elf Wizard | When Joraga Visionary enters the battlefield, draw a card. 3/2 |
Coastal Piracy | 2UU | Enchantment | Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
Akki Ronin | 1R | Creature — Goblin Samurai | Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. 1/3 |
Hullbreacher | 2U | Creature — Merfolk Pirate | Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2 |
Grim Backwoods | Land | {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. | |
Symbiotic Deployment | 2G | Enchantment | Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card. |
Edgewall Innkeeper | G | Creature — Human Peasant | Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1 |
Scatter Arc | 3U | Instant | Counter target noncreature spell. Draw a card. |
Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |