M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Nantuko Mentor | 2G | Creature — Insect Druid | {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1 |
Thelonite Hermit | 3G | Creature — Elf Shaman | All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. 1/1 |
Mirran Mettle | G | Instant | Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts. |
You Come to the Gnoll Camp | 1R | Instant | Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn. |
Booster Tutor | B | Instant | Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.) |
Whiptongue Frog | 2U | Creature — Frog | {U}: Whiptongue Frog gains flying until end of turn. 1/3 |
Overtaker | 1U | Creature — Merfolk Spellshaper | {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1 |
Cunning Geysermage | 2U | Creature — Human Wizard | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. 3/2 |
Tragic Slip | B | Instant | Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. |
Bespoke Battlegarb | 1R | Artifact — Equipment | Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |