M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Rollick of Abandon | 3RR | Sorcery | All creatures get +2/-2 until end of turn. |
Royal Treatment | G | Instant | Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) |
Temur Charger | 1G | Creature — Horse | Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn. 3/1 |
Svyelunite Priest | 1U | Creature — Merfolk Cleric | {U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1 |
Honeymoon Hearse | 2R | Artifact — Vehicle | Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. 5/5 |
Retaliation | 2G | Enchantment | Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." |
Sorin, Vampire Lord | 4BB | Legendary Planeswalker — Sorin | [+1]: Up to one target creature gets +2/+0 until end of turn. [−2]: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. [−8]: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature." Loyalty 4 |
Lair of the Hydra | Land | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | |
Aragorn, King of Gondor | 1URW | Legendary Creature — Human Noble | Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. 4/4 |
Hidden Path | 2GGGG | Enchantment | Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) |