Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sylvan Safekeeper

G · Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1

Similar cards

Color identity:
NameManaTypeText
Riches 5UUSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
Kalastria Nightwatch 4BCreature — Vampire Warrior Ally Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. 4/5
Teroh's Vanguard 3WCreature — Human Nomad Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3
Lukamina, Moon Druid 2GLegendary Creature — Human Druid Wild Shape — Specialize {3}. Activate only if you control six or more lands. When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type. 2/2
Umbra Mystic 2WCreature — Human Wizard Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2
Arachnoid Adaptation GInstant Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Leaping Ambush GInstant Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Vines of the Recluse GInstant Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Witch's Web 1GInstant Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Herald of Hoofbeats 3UCreature — Human Knight Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3
Page 107