M:tG card similarity search
1G · Creature — Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Kessig Naturalist | RG | Creature — Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
Noxious Bayou | Land | {T}: Add {B} or {G}. You get a poison counter. | |
Terra Eternal | 2W | Enchantment | All lands have indestructible. |
Doubling Cube | 2 | Artifact | {3}, {T}: Double the amount of each type of unspent mana you have. |
Mistbind Clique | 3U | Creature — Faerie Wizard | Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4 |
The Myriad Pools | Legendary Artifact Land | (Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. | |
Root Greevil | 3G | Creature — Beast | {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3 |
Prism Array | 4U | Enchantment | Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from Prism Array: Tap target creature. {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Zombie Boa | 4B | Creature — Zombie Snake | {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery. 3/3 |
Rogue Class | UB | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |