Card Codex

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17 May 2024: Card library updated.

Sylvok Explorer

1G · Creature — Human Druid

{T}: Add one mana of any color that a land an opponent controls could produce. 1/1

Similar cards

Color identity:
NameManaTypeText
Court Archers 2GCreature — Human Archer Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3
Urban Burgeoning GEnchantment — Aura Enchant land Enchanted land has "Untap this land during each other player's untap step."
Voice of Many 2GGCreature — Elf Druid When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3
Weary Prisoner 3RCreature — Human Werewolf Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6
Spectra Ward 3WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
Allied Strategies 4USorcery Domain — Target player draws a card for each basic land type among lands they control.
Ancient Spring Land Ancient Spring enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}.
Dwarven Ruins Land Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.
Ebon Stronghold Land Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.
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