M:tG card similarity search
1G · Creature — Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Thrill-Kill Assassin | 1B | Creature — Human Assassin | Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1/2 |
| Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
| Valeron Outlander | GW | Creature — Human Scout | Protection from black 2/2 |
| Sindbad | 1U | Creature — Human | {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |
| Wandering Stream | 2G | Sorcery | Domain — You gain 2 life for each basic land type among lands you control. |
| Hired Poisoner | B | Creature — Human Assassin | Deathtouch 1/1 |
| Journey On | G | Sorcery — Adventure | Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.) |
| Scald | 1R | Enchantment | Whenever a player taps an Island for mana, Scald deals 1 damage to that player. |
| Chaotic Transformation | 5R | Sorcery | Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles. |
| Tower of the Magistrate | Land | {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. |