M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
Name | Mana | Type | Text |
---|---|---|---|
Genetic Recombinator | Artifact — Contraption | Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. | |
Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
Watcher of the Roost | 2W | Creature — Bird Soldier | Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life. 2/1 |
Psychomancer | 1B | Artifact Creature — Necron Wizard | Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1 |
Kami of Terrible Secrets | 3B | Creature — Spirit | When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. 3/4 |
Sapseep Forest | Land — Forest | ({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents. | |
Eyetwitch | B | Creature — Eye Bat | Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 1/1 |
Essence Feed | 5B | Sorcery | Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." |
Venser's Journal | 5 | Artifact | You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand. |
For the Family | G | Instant | Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. |