Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sylvok Lifestaff

1 · Artifact — Equipment

Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}

Similar cards

Color identity:
NameManaTypeText
Helm of the Gods 1Artifact — Equipment Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Archangel's Light 7WSorcery You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Kokusho, the Evening Star 4BBLegendary Creature — Dragon Spirit Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. 5/5
Vampiric Embrace 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Morbid Hunger 4BBSorcery Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacred Fire RWInstant Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Smiting Helix 3BSorcery Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Intimidation Campaign 1UBEnchantment When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Bleak Coven Vampires 3BBCreature — Vampire Warrior Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. 4/3
Favor of Jukai 3GEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
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