M:tG card similarity search
2G · Enchantment
Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Betrayal | U | Enchantment — Aura | Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. |
Bennie Bracks, Zoologist | 3W | Legendary Creature — Elf Druid | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card. 3/2 |
Gluntch, the Bestower | 1GW | Legendary Creature — Jellyfish | Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5 |
Mana Vapors | 1U | Sorcery | Lands target player controls don't untap during their next untap step. |
Owlbear | 3GG | Creature — Bird Bear | Trample Keen Senses — When Owlbear enters the battlefield, draw a card. 4/4 |
Misstep | 1U | Sorcery | Creatures target player controls don't untap during that player's next untap step. |
Wall of Frost | 1UU | Creature — Wall | Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7 |
Righteous Authority | 3WU | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. |
Hokori, Dust Drinker | 2WW | Legendary Creature — Spirit | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. 2/2 |
Wiretapping | 4U | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. |