M:tG card similarity search
3G · Creature — Elf
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Haazda Marshal | W | Creature — Human Soldier | Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. 1/1 |
| Waterwind Scout | 2U | Creature — Merfolk Scout | Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2 |
| Silverback Shaman | 3GG | Creature — Ape Shaman | Trample When Silverback Shaman dies, draw a card. 5/4 |
| Bonehoard Dracosaur | 3RR | Creature — Dinosaur Dragon | Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. 5/5 |
| Eladamri, Lord of Leaves | GG | Legendary Creature — Elf Warrior | Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.) 2/2 |
| Elvish Dreadlord | 3BB | Creature — Zombie Elf | Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
| Defenders of Humanity | X2W | Enchantment | When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn. |
| Spectral Reserves | 3W | Sorcery | Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. |
| A-Hobbling Zombie | 1B | Creature — Zombie | Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2 |
| No Way Out | 2B | Sorcery | Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |