Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Symmetry Matrix

4 · Artifact

Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Similar cards

Color identity:
NameManaTypeText
Azor, the Lawbringer 2WWUULegendary Creature — Sphinx Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. 6/6
Ephara's Warden 3WCreature — Human Cleric {T}: Tap target creature with power 3 or less. 1/2
Baron Bertram Graywater 2WBLegendary Creature — Vampire Noble Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card. 3/4
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
Mordenkainen's Polymorph 1UInstant Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Light-Paws, Emperor's Voice 1WLegendary Creature — Fox Advisor Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. 2/2
Fool's Tome 4Artifact {2}, {T}: Draw a card. Activate only if you have no cards in hand.
Whirlpool Rider 1UCreature — Merfolk When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. 1/1
Cradle of Vitality 3WEnchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Walking Bulwark 1Artifact Creature — Golem Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. 0/3
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