Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Symmetry Matrix

4 · Artifact

Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Similar cards

Color identity:
NameManaTypeText
Rotfeaster Maggot 4BCreature — Insect When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. 3/5
Thriving Grubs 1RCreature — Gremlin When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/1
Ian the Reckless 1RLegendary Creature — Human Warrior Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) 2/1
Topple 2WSorcery Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
Frontier Siege 3GEnchantment As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Tree of Redemption 3GCreature — Plant Defender {T}: Exchange your life total with Tree of Redemption's toughness. 0/13
Stalwart Valkyrie 3WCreature — Angel Warrior You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying 3/2
Serene Steward 1WCreature — Human Cleric Ally Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. 2/2
Compulsion 1UEnchantment {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card.
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
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