M:tG card similarity search
U · Creature — Human Wizard
Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. 0/2
Name | Mana | Type | Text |
---|---|---|---|
Undying Evil | B | Instant | Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
Elemental Bond | 2G | Enchantment | Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
Kavu Lair | 2G | Enchantment | Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. |
Join Shields | 3GW | Instant | Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
Temple of Cultivation | Land | (Transforms from Ojer Kaslem, Deepest Growth.) {T}: Add {G}. {2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery. | |
Daru Spiritualist | 1W | Creature — Human Cleric | Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 |
Spire Mangler | 2B | Creature — Insect | Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1 |
Pyroceratops | 3R | Creature — Elemental Dinosaur | Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. 2/3 |
Befriending the Moths | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Armored Guardian | 3WU | Creature — Cat Soldier | {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5 |