Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Synapse Sliver

4U · Creature — Sliver

Whenever a Sliver deals combat damage to a player, its controller may draw a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Gateway Sneak 2UCreature — Vedalken Rogue Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. 1/3
Unnatural Moonrise RGSorcery It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cyclonus, Cybertronian Fighter Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 5/5
Haunted Cadaver 3BCreature — Zombie Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Riptide Pilferer 1UCreature — Merfolk Rogue Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Initiate's Companion 1GCreature — Cat Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. 3/1
Thieving Otter 2UCreature — Otter Whenever Thieving Otter deals damage to an opponent, draw a card. 2/2
Bloodmad Vampire 2RCreature — Vampire Berserker Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/1
Heirs of Stromkirk 2RRCreature — Vampire Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. 2/2
Tovolar, Dire Overlord 1RGLegendary Creature — Human Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3
Page 19