Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Syndic of Tithes

1W · Creature — Human Cleric

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/2

Similar cards

Color identity:
NameManaTypeText
Heron's Grace Champion 2GWCreature — Human Knight Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3
Mary O'Kill 5B/RLegendary Creature — Human Villain {1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) 5/5
Volunteer Reserves 1WCreature — Human Soldier Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 2/4
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Ixalli's Diviner 1GCreature — Human Druid When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 0/3
Minamo Scrollkeeper 1UCreature — Human Wizard Defender Your maximum hand size is increased by one. 2/3
Tobita, Master of Winds Legendary Creature — Human Wizard Creatures you control have flying. 3/3
Dire Fleet Interloper 3BCreature — Human Pirate Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Renegade Troops 4RCreature — Human Soldier Haste 4/2
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