M:tG card similarity search
WB · Creature — Human Cleric
{1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Martyrdom | 1WW | Instant | Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability. |
| Earth | XRR | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
| Spark Reaper | 2B | Creature — Zombie | {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. 2/3 |
| Elite Scaleguard | 4W | Creature — Human Soldier | When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3 |
| Resistance Fighter | W | Creature — Human Soldier | Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. 1/1 |
| Itzquinth, Firstborn of Gishath | RG | Legendary Creature — Dinosaur | Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. 2/3 |
| Massive Raid | 1RR | Instant | Massive Raid deals damage to any target equal to the number of creatures you control. |
| Merfolk Seastalkers | 3U | Creature — Merfolk Scout | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying. 2/3 |
| Howlpack Avenger | Creature — Werewolf | Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
| Sacred White Deer | 1G | Creature — Elk | {3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker. 2/2 |