M:tG card similarity search
1B · Creature — Aetherborn Rogue
{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. 3/1
Name | Mana | Type | Text |
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Fractal Summoning | XG/UG/U | Sorcery — Lesson | Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. |
Promise of Loyalty | 4W | Sorcery | Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. |
Descent into Madness | 3BB | Enchantment | At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness. |
Jolting Merfolk | 2UU | Creature — Merfolk | Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. 2/2 |
Vannifar, Evolved Enigma | 2GU | Legendary Creature — Elf Ooze Wizard | At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control. 3/4 |
Gideon, the Oathsworn | 4WW | Legendary Planeswalker — Gideon | Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. [+2]: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) [−9]: Exile Gideon, the Oathsworn and each creature your opponents control. Loyalty 4 |
Press the Advantage | 2GG | Instant | Up to two target creatures each get +2/+2 and gain trample until end of turn. |
Delaying Shield | 3W | Enchantment | If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. |
Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |