Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Synod Sanctum

1 · Artifact

{2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Faerie Macabre 1BBCreature — Faerie Rogue Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. 2/2
Chisei, Heart of Oceans 2UULegendary Creature — Spirit Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. 4/4
Grizzled Huntmaster 1GGCreature — Human Warrior When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way. 4/3
The Wedding of River Song 2WSorcery Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Aura Graft 1UInstant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Azusa's Many Journeys 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Invasive Species 2GCreature — Insect When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. 3/3
Elite Spellbinder 2WCreature — Human Cleric Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. 3/1
Charnel Serenade 4BBSorcery Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Glimpse of Freedom 1UInstant Draw a card. Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Page 81