Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Syphon Life

1BB · Sorcery

Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Similar cards

Color identity:
NameManaTypeText
Kamber, the Plunderer 3BLegendary Creature — Vampire Rogue Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 3/4
Vampire Envoy 2BCreature — Vampire Cleric Ally Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. 1/4
Herbology Instructor 1GCreature — Treefolk Druid When Herbology Instructor enters the battlefield, you gain 3 life. {6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 1/3
Dragonlord Kolaghan 4BRLegendary Creature — Elder Dragon Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life. 6/5
Spiteful Returned 1BEnchantment Creature — Zombie Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1. 1/1
Samite Herbalist 1WCreature — Human Cleric Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1
Funeral Rites 2BSorcery You draw two cards, lose 2 life, then mill two cards.
Righteous Fury 4WWSorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Elite Guardmage 2WUCreature — Human Wizard Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3
Essence Symbiote 1GCreature — Beast Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2
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