Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Syphon Mind

3B · Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

Similar cards

Color identity:
NameManaTypeText
Duelist of the Mind 1UCreature — Human Advisor Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3
Balloon Peddler 2UCreature — Human Spellshaper {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2
Tonic Peddler 1WCreature — Human Spellshaper {W}, {T}, Discard a card: Target player gains 3 life. 1/1
Memory Theft 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Bazaar of Baghdad Land {T}: Draw two cards, then discard three cards.
Talara's Bane 1BSorcery Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Canyon Drake 2RRCreature — Drake Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2
Thrill-Kill Disciple 2RCreature — Human Mercenary Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token. 3/2
Mask of Memory 2Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sophic Centaur 3GCreature — Centaur Spellshaper {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. 1/1
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