Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Syr Joshua and Syr Saxon

GW · Legendary Creature — Human Knight

Double team If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them. Each other creature you control named Syr Joshua and Syr Saxon has battle cry. 2/3

Similar cards

Color identity:
NameManaTypeText
Legion of Clay 3GEnchantment Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Essence of the Wild 3GGGCreature — Avatar Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6
Boompile 4Artifact {T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Chaos Confetti 4Artifact {4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
The Flame of Keld 1REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Diligent Excavator 1UCreature — Human Artificer Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) 1/3
Solphim, Mayhem Dominus 2RRLegendary Creature — Phyrexian Horror If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) 5/4
Utter End 2WBInstant Exile target nonland permanent.
Sacred Wolf 2GCreature — Wolf Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1
Mask of Law and Grace WEnchantment — Aura Enchant creature Enchanted creature has protection from black and from red.
Page 157