Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sythis, Harvest's Hand

GW · Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2

Similar cards

Color identity:
NameManaTypeText
Tapestry of the Ages 4Artifact {2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
Lend a Ham 2BInstant — Adventure Exile target creature. You gain 1 life for each Boar you control.
Tomb of the Spirit Dragon Land {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.
Ezzaroot Channeler 5GCreature — Treefolk Druid Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life. 4/6
Surge of Brilliance 1UInstant Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sultai Flayer 3GCreature — Naga Shaman Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. 3/4
Wretched Gryff 7Creature — Eldrazi Hippogriff Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying 3/4
Rest for the Weary 1WInstant Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Shanid, Sleepers' Scourge 1RWBLegendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
Double Dip 4WInstant Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
Page 29