Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tactical Advantage

W · Instant

Target blocking or blocked creature you control gets +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Deathcoil Wurm 6GGCreature — Wurm You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. 7/6
Michiko's Reign of Truth 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Arm the Cathars 1WWSorcery Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Time Stop 4UUInstant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Myr Adapter 3Artifact Creature — Myr Myr Adapter gets +1/+1 for each Equipment attached to it. 1/1
Fervent Cathar 2RCreature — Human Knight Haste When Fervent Cathar enters the battlefield, target creature can't block this turn. 2/1
Slimy Dualleech 3BCreature — Leech At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. 2/4
Tempest Djinn UUUCreature — Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
Goatnap 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
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