Card Codex

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17 May 2024: Card library updated.

Tahngarth's Rage

R · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

Similar cards

Color identity:
NameManaTypeText
Oona's Prowler 1BCreature — Faerie Rogue Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. 3/1
Hard Cover UEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
Mystic Crusader 1WWCreature — Human Nomad Mystic Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Scab-Clan Charger 3GCreature — Centaur Warrior Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4
Quick-Stick Lick Trick Artifact — Contraption Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
Sidewinder Naga 2GCreature — Naga Warrior As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. 3/2
Gruesome Deformity BEnchantment — Aura Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Cooperation 2WEnchantment — Aura Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Dryad's Favor GEnchantment — Aura Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
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